BLACK SOULSSpoiler-controlled player guide

Mary Ann

Leaf's Queensland identity and ring handover

Also searched as: White Rabbit housemaid

Mary Ann dialogue scene and in-game portrait
Real game image showing Mary Ann's in-game appearance.
Appears In
BLACK SOULS II
Type
npc
First location
Queensland sealed jail
Recruitable
No
Missable
Yes
Related ending
F · Fairy End, G · Good End
Key reward
Leaf's Ring
Spoiler level
medium

Screenshot gallery

View archive page ↗
Mary Ann noticing the player in Queensland
Mary Ann noticing the player in Queensland
Mary Ann speaking from the sealed jail
Mary Ann speaking from the sealed jail
Mary Ann explaining her stolen power
Mary Ann explaining her stolen power

Mary Ann is the name used for Leaf in BLACK SOULS II's Queensland jail event. Leaving the meeting peacefully gives the single Leaf's Ring used by both the achievement and hidden F/G route.

Community-source route cross-check complete; first-hand regression pending. Reviewed . Steam completion rates use the July 2026 global-stat snapshot and indicate popularity, not route triggers. The executable route, prerequisites and lockouts are documented below. This URL remains excluded from external search until a current Steam-version playthrough and original captures verify them.Methodology· Report a correction.

Route overview

Mary Ann is the imprisoned Queensland character who hands over Leaf's Ring. This is one event and one ring: the Steam achievement and the hidden F/G prerequisite refer to the same handover.

Before you start

  • Reach Queensland and clear the paired ruler fight behind Prickett's backstage route.
  • From the defeated boss room, take the eastern/right exit into the sealed prison area.
  • Do not kill Mary Ann before leaving the conversation peacefully.

What closes the route

  • Killing Mary Ann before the handover removes the ring and blocks the hidden route for that cycle.
  • Leaf's Ring is not a normal NG+ carryover item; the F/G route transition is the exception.
  • There is no separate Lutwidge copy—older wording on this site was corrected after source review.

Encounter order

WhenWhereAction
After the Queensland bossSealed prison east of the boss roomEnter the cell area and speak to Mary Ann.
During the conversationMary Ann's cellAvoid harming her and choose to leave.
As you departCell exitReceive Leaf's Ring and confirm “Never lose it, okay?” unlocks.
Before NG+InventoryKeep the ring while preparing the F/G route; ordinary cycle reset removes it unless you enter the hidden route correctly.

Rewards and outcomes

  • Leaf's Ring
  • “Never lose it, okay?” achievement
  • Required inventory flag for the later F/G branch

First-hand capture still required

  • Queensland boss-room east exit
  • Mary Ann leave-peacefully choice
  • Ring acquisition and inventory description

Why this character matters

Mary Ann turns a familiar Carroll name into one of the sequel's clearest links back to BLACK SOULS. The Queensland jail event reveals the identity through a ring handover that continues Leaf's story.

The achievement and hidden F/G route use the same Leaf's Ring. Older two-copy explanations conflate the event and should not be followed.

Plan this route

  • Advance Prickett's Queensland dialogue before attempting to open the sealed-jail route.
  • Defeat the paired ruler encounter, then enter the east/right jail and choose the peaceful outcome.
  • Keep the ring in inventory until the F/G fork; equipping it is not required.

Continue from here

Related Achievements

Never lose it, okay?

Track these in theAchievement Tracker.

Related Endings

  • Ending F — Fairy End18.6% of players

    "Tragedy Ever After" — hidden-route Ending F. Side with Leaf in the extra area that opens on a later cycle.

  • Ending G — Good End29.2% of players

    "Happily Ever After" — hidden-route Ending G. Side with Red Hood. Required before DLC3 / Ending H.