BLACK SOULS II Map & Area Flowchart
A connection map of Wonderland — not a screenshot of the in-game Hints.txt scribble. Default view is No Spoilers: region names, bonefires, and how rooms join. Tick a layer only when you want NPCs, missables, bosses, DLC or items. Click a node for how to enter, lock-line risk, and the next exit.
Wonderland map and spoiler-light game scenes



Hub
Opening
Lutwidge
Upper town
Mid Wonderland
- Liddell CemeteryBF— Ripon Grand Cathedral · — Pond of Bloody Tears
- Ripon Grand CathedralBF— Liddell Cemetery
- Garden of the HeartBF— Red Castle Frissel · — Queensland
- Red Castle FrisselBF— Garden of the Heart
- Pond of Bloody TearsBF— Spore Forest · — Liddell Cemetery
- Spore ForestBF— Pond of Bloody Tears · — Duchess' Mansion
- Duchess' MansionBF— Spore Forest
- Billingsgate Fish MarketBF↕ Fuming Forest · — Lutwidge Town
- Fuming ForestBF↕ Billingsgate Fish Market
River & sea
Late
Secret / DLC
BF = bonefire / teleport. → one-way. ↕ elevator or shortcut (usually needs unlocking from one side).
Library Dream
Hub — bonefires teleport here
The dream library is Wonderland's Firelink. Bonefires warp here. Progression is the torch count over the white door. Deep endings start from a prism in this room, not from the door.
How to enter
Always available once you have lit a bonefire. This is the rest hub.
Prerequisites
None
Lock-line risk
White door at progression 10 is the A–E ending gate. The prism is the F/G cycle start.
Next exits
Any lit bonefire · White door at 10 torches
Connections
Crash Chamber
Opening cell
The crash you wake from. Treat it as a corridor, not a dungeon — the real map starts in the hole below.
How to enter
Every cycle begins here after Library Dream.
Prerequisites
None
Lock-line risk
None
Next exits
Rabbit Hole
Connections
Rabbit Hole
Carroll — Down the Rabbit Hole
Tutorial cavern and first bonefire. Light it (71.3% of players). Vernai's long questline starts against the wall here.
How to enter
From Crash Chamber.
Prerequisites
None
Lock-line risk
A bloodstained door is a later shortcut, not an early lock.
Next exits
Lutwidge Town
Lutwidge Town
Charles Lutwidge Dodgson — Lewis Carroll's real name
Wonderland's town and the series reunion. Red Hood only shows on the bridge at SEN 0 — if she does not appear, drop SEN and reload before walking further. Leaf's Ring is obtained later from Mary Ann (Leaf) in Queensland, not here.
How to enter
Through Rabbit Hole after the opening.
Prerequisites
None
Lock-line risk
Kidnappers are a detour, not a lock. Red Hood's SEN-0 meeting is the route-sensitive event here.
Next exits
Park of Fog · Upper Lutwidge · Slaughterhouse (by dying)
Connections
Park of Fog
The misty threshold of Wonderland
Closest thing the sequel has to tutorial grounds. Over half of players find the Cat here. Ketch is back in Rabbit Hole's red-door route and requires the correct living state.
How to enter
From Lutwidge Town.
Prerequisites
None
Lock-line risk
None. Return to the Cat whenever you are stuck — his hints update with progression.
Next exits
Back to Lutwidge · Deeper park fog gates
Connections
Mental Ward
Asylum wing off Lutwidge
A SEN sink. Useful when you need the meter down for memories and Red Hood meetings; dangerous if you still have a boss ahead.
How to enter
Side streets of Lutwidge / Park of Fog.
Prerequisites
None
Lock-line risk
Horror here drains SEN quickly. Restock before a 0-SEN memory run.
Next exits
Lutwidge Town
Connections
Slaughterhouse
Where the Kidnappers take you
The place you reach by losing. Nearly half of players have been, many on purpose. Treat it as a real zone, not a game-over screen.
How to enter
Lose to a Kidnapper anywhere in Lutwidge's sphere — or go looking for one.
Prerequisites
A Kidnapper kill (yours).
Lock-line risk
One-way entry. Not a point of no return for the cycle; it is a detour with an exit.
Next exits
Back to Lutwidge via the area exit
Connections
Upper Lutwidge
Town above the fog
The upper town stitches university, tea party and clock tower together. Clear a bonefire in each before chasing optional bosses.
How to enter
Up from Lutwidge Town after the early bosses.
Prerequisites
Early town progression
Lock-line risk
None for the cycle. Easy to skip the Tea Party memory.
Next exits
Ox Ward · Tea Party · Clock Tower
Ox Ward University
Carroll + Victorian hospital horror
Campus and wards. One of the six Scattered Memories lives here — only visible at SEN 0 or less.
How to enter
From Upper Lutwidge. An elevator later links Carroll River.
Prerequisites
Upper Lutwidge open
Lock-line risk
None
Next exits
Carroll River elevator once unlocked
Endless Tea Party
A Mad Tea-Party
The tea table that never ends. Covenant with Hatta here for Ending B. A memory only shows at SEN ≤ 0.
How to enter
From Upper Lutwidge.
Prerequisites
Upper Lutwidge open
Lock-line risk
None
Next exits
Back to Upper Lutwidge
Connections
Sick Clock Tower
The White Rabbit's lateness, made architecture
Node's other haunt besides the Rabbit Hole. Ending B's final scene is with her, not in this tower, but her covenant is raised wherever she will sit with you.
How to enter
From Upper Lutwidge.
Prerequisites
Upper Lutwidge open
Lock-line risk
None
Next exits
Upper Lutwidge
Connections
Liddell Cemetery
The Liddell sisters — Alice's real family name
Named for Alice Liddell. The cathedral above is the next landmark; do not pull every lever you see in the basement on a first pass.
How to enter
From the Lutwidge / cathedral approach.
Prerequisites
Town progression
Lock-line risk
Ghost-form / SEN interactions can hide NPCs. Come back at SEN 100 if a grave is 'empty'.
Next exits
Ripon Grand Cathedral
Ripon Grand Cathedral
Ripon Cathedral, Yorkshire — Carroll country
Grand interior, nasty basement. Treat unknown levers as progression items, not loot switches.
How to enter
Through Liddell Cemetery.
Prerequisites
Cemetery open
Lock-line risk
Torch-count trap. Progression 10 opens the ending door; extra torches are not always a gift.
Next exits
Back to cemetery / pond
Connections
Garden of the Heart
The Queen of Hearts' garden
Card-garden between the cathedral lands and Queensland. Lorina is Alice Liddell's real elder sister — the tarts quest ends with her.
How to enter
From the cathedral / pond cluster toward Queensland's approach.
Prerequisites
Mid-game progression
Lock-line risk
None
Next exits
Red Castle Frissel · Queensland
Connections
Red Castle Frissel
The croquet grounds of the red court
Carroll's croquet made into a puzzle. The Duchess's 'hint' is optional. The SEN-0 memory here is one of the six required for F/G.
How to enter
From Garden of the Heart.
Prerequisites
Mid-game progression
Lock-line risk
None, but the memory is invisible at high SEN.
Next exits
Garden of the Heart
Connections
Pond of Bloody Tears
The Pool of Tears
A bloody pool that later becomes a DLC3 junction. On a first cycle, clear the bonefire and move on.
How to enter
From the cemetery / cathedral side.
Prerequisites
Mid-game progression
Lock-line risk
A later DLC3 path uses this pond as a junction. On cycle 1 it is just a mid-game lake.
Next exits
Spore Forest · back to cemetery
Connections
Spore Forest
Mushroom / Caterpillar country
Winding mushroom paths to Shisha and the Duchess. Ending B needs Shisha at Covenant Lv3.
How to enter
From Pond of Bloody Tears.
Prerequisites
Mid-game progression
Lock-line risk
Easy to skip the Caterpillar's spot in the winding paths.
Next exits
Duchess' Mansion · Mushroom Village
Duchess' Mansion
Carroll's pepper-loving Duchess
The Duchess's house. Raise her covenant here for Ending B. Do not feed her Dodo if you want Dodo's story intact.
How to enter
Through Spore Forest winding paths.
Prerequisites
Spore Forest open
Lock-line risk
The Dodo meal is mutually exclusive with keeping Dodo alive.
Next exits
Spore Forest
Connections
Billingsgate Fish Market
London's fish market — Carroll-adjacent Victorian London
Fish, freezers, an elevator to the lava forest. Bill's covenant (Ending B) and Vernai's second beat both live here.
How to enter
Sewer approach from town, or later from Fuming Forest elevator.
Prerequisites
Mid-game
Lock-line risk
Quest checkpoint, not a map lock.
Next exits
Fuming Forest via elevator · wharf / storage
Fuming Forest
Looking-Glass — Bandersnatch country
Lava and the Bandersnatch. Vernai must be summoned to this fight (and two later beasts) for Rabbit's Dream / Moonlight Greatsword (17.2%).
How to enter
Elevator from Billingsgate, or the eastern lavaflow.
Prerequisites
Market / mid-game
Lock-line risk
Returning to the bonfire can black-screen — open and close the menu.
Next exits
Bandersnatch's Dwelling · back down the elevator
Beach of Grief
Where Wonderland goes to mourn
A shoreline named for what happens there. Memories, Red Hood's mark, Kuti's flood and Griffy's soup all share this beach. Slow down.
How to enter
Coastal path from town / river approaches.
Prerequisites
Mid-game
Lock-line risk
Griffy's line fails if you leave the area without the soup. Red Hood's mark is easy to skip at high SEN.
Next exits
Carroll River · Oysters' Rotted Sea · Sea Turtle Restaurant
Oysters' Rotted Sea / Walrus' Dwelling
The Walrus and the Carpenter
Underwater appetite. Wolris's covenant (Ending B) is here. The Duchess cameo is optional and grim.
How to enter
From Beach of Grief into the water.
Prerequisites
Beach open
Lock-line risk
None for the cycle
Next exits
Ship Graveyard / Deep Sea
Carroll River
Named for the author himself
The author's river. Memory, Humpty, Vernai and Jubjub all sit on the same water. Budget souls if you want the Chick to hatch.
How to enter
From the beach / Ox Ward elevator.
Prerequisites
Mid-game
Lock-line risk
Humpty's Chick line is a long quiet thread. Killing or ignoring either bird closes The Two Birds.
Next exits
Queensland · Ox Ward elevator
Queensland
The Queen of Hearts' domain
Card-queen's country and the F/G item check. The maze meeting with Alice is optional and unsettling. Slow down for Prickett.
How to enter
Late-game from Garden of the Heart / Carroll River.
Prerequisites
Late progression
Lock-line risk
Mary Ann's peaceful Queensland handover is the achievement and F/G item check. There is no separate earlier Lutwidge copy.
Next exits
Mystery Maze · Prickett's door
Connections
Nameless Forest / Station Hanover
Late-game transit
Late connector forest and station. Use it as a warp spine, not a destination, unless a quest NPC has moved here.
How to enter
Late progression from Queensland's hinterland.
Prerequisites
Late-game
Lock-line risk
None
Next exits
Back toward Queensland / river
Connections
Ship Graveyard / Deep Sea
Below the walrus waters
Deep water and wrecks. The Whale Beast (28.2%) sits here with a commonly missed tale.
How to enter
Deeper from Oysters' Rotted Sea.
Prerequisites
Water cluster open
Lock-line risk
None
Next exits
Back up to the walrus waters
Connections
Chaos Dungeon
Roguelike appendix under the Library
The Library's underside. Mabel waits behind boss fogs and at the dungeon bar. See her [character page](/characters/mabel/) before you spend the mystery reward.
How to enter
From Library Dream once unlocked — a New Game+ / later-cycle dive.
Prerequisites
Later cycle / Library unlock
Lock-line risk
Picking the wrong reward locks the achievement until another cycle.
Next exits
Library Dream
Connections
Winterbell
A castle of cold splendor — DLC3
DLC3 castle. Mabel drinks in a wine-flooded house; Carnacki waits on the throne; Leiden's life is decided before you reach Lion's Fort. Hlanith is a Dreamlands vintage — bonus action for the rest of a fight.
How to enter
After Ending G, on the next cycle, two new DLC3 paths open. Winterbell is the castle at the end of that road.
Prerequisites
Ending G in a previous cycle
Lock-line risk
Point of no return for H: offering your soul to Grand Guignol is a different ending. Leiden dies if you ignore Mabel.
Next exits
Lion's Fort · Grand Guignol
Lion's Fort
Through the Looking-Glass — the Lion and the Unicorn
The Lion's seat, held by Leiden. Her storyline requires saving her from Mabel first. Unis, the Unicorn, carries one of the rarest spare/kill choices in the game.
How to enter
From Winterbell after dealing with Mabel and Leiden.
Prerequisites
Save Leiden from Mabel
Lock-line risk
If Leiden is dead, this storyline is closed for the cycle.
Next exits
Winterbell
Connections
Temple
Where the Snow Queen's thread resolves
Andersen's Snow Queen children. Meet Gerda here without her having died and without Kai killed, choose to help her search, and both the event and the tale can still drop.
How to enter
Follow Gerda's search after keeping both children alive.
Prerequisites
Gerda alive, Kai not killed
Lock-line risk
Strictest failure state in the base game. Check the missables guide before any child-related fight.
Next exits
Back to the world map via bonefire
The Moon
Lovecraft — the Dreamlands' lunar horror
Yes, you can visit the Moon. Together with Hlanith Wine and the Serpent God's curse, it is the clearest window into the cosmic layer under Wonderland's fairy-tale skin.
How to enter
Vernai's finished line / specific late unlock. Not on the walking map.
Prerequisites
Vernai quest complete (talk Rabbit Hole → Billingsgate → Carroll River, summon to Bandersnatch, Jabberwock, Jubjub, talk Rabbit Hole again)
Lock-line risk
Vernai can die or be skipped; the moon visit then waits for another cycle.
Next exits
Library Dream
Connections
What about BLACK SOULS (the first game)?
The Lost Empire is still routed through theBLACK SOULS walkthrough— its achievements track bosses and endings, not named maps. This page stays the BS2 map hub: node → character route → item → ending → walkthrough step.