BLACK SOULSSpoiler-controlled player guide

BLACK SOULS II Map & Area Flowchart

A connection map of Wonderland — not a screenshot of the in-game Hints.txt scribble. Default view is No Spoilers: region names, bonefires, and how rooms join. Tick a layer only when you want NPCs, missables, bosses, DLC or items. Click a node for how to enter, lock-line risk, and the next exit.

Wonderland map and spoiler-light game scenes

BLACK SOULS II in-game location list and illustrated world map
The in-game location list; this site's flowchart focuses on connections and lock-lines.
Player approaching a large tree through a field of flowers in BLACK SOULS II
A spoiler-light Wonderland exploration scene.
BLACK SOULS II party gathered around a bonefire in a dark field
A spoiler-light party and checkpoint scene from the official store gallery.

Hub

Opening

Lutwidge

Upper town

Mid Wonderland

River & sea

Late

Secret / DLC

BF = bonefire / teleport. → one-way. ↕ elevator or shortcut (usually needs unlocking from one side).

Library Dream

Hub — bonefires teleport here

Bonefire

The dream library is Wonderland's Firelink. Bonefires warp here. Progression is the torch count over the white door. Deep endings start from a prism in this room, not from the door.

How to enter

Always available once you have lit a bonefire. This is the rest hub.

Prerequisites

None

Lock-line risk

White door at progression 10 is the A–E ending gate. The prism is the F/G cycle start.

Next exits

Any lit bonefire · White door at 10 torches

Crash Chamber

Opening cell

The crash you wake from. Treat it as a corridor, not a dungeon — the real map starts in the hole below.

How to enter

Every cycle begins here after Library Dream.

Prerequisites

None

Lock-line risk

None

Next exits

Rabbit Hole

Rabbit Hole

Carroll — Down the Rabbit Hole

Bonefire

Tutorial cavern and first bonefire. Light it (71.3% of players). Vernai's long questline starts against the wall here.

How to enter

From Crash Chamber.

Prerequisites

None

Lock-line risk

A bloodstained door is a later shortcut, not an early lock.

Next exits

Lutwidge Town

Lutwidge Town

Charles Lutwidge Dodgson — Lewis Carroll's real name

Bonefire

Wonderland's town and the series reunion. Red Hood only shows on the bridge at SEN 0 — if she does not appear, drop SEN and reload before walking further. Leaf's Ring is obtained later from Mary Ann (Leaf) in Queensland, not here.

How to enter

Through Rabbit Hole after the opening.

Prerequisites

None

Lock-line risk

Kidnappers are a detour, not a lock. Red Hood's SEN-0 meeting is the route-sensitive event here.

Next exits

Park of Fog · Upper Lutwidge · Slaughterhouse (by dying)

Park of Fog

The misty threshold of Wonderland

Bonefire

Closest thing the sequel has to tutorial grounds. Over half of players find the Cat here. Ketch is back in Rabbit Hole's red-door route and requires the correct living state.

How to enter

From Lutwidge Town.

Prerequisites

None

Lock-line risk

None. Return to the Cat whenever you are stuck — his hints update with progression.

Next exits

Back to Lutwidge · Deeper park fog gates

Mental Ward

Asylum wing off Lutwidge

Bonefire

A SEN sink. Useful when you need the meter down for memories and Red Hood meetings; dangerous if you still have a boss ahead.

How to enter

Side streets of Lutwidge / Park of Fog.

Prerequisites

None

Lock-line risk

Horror here drains SEN quickly. Restock before a 0-SEN memory run.

Next exits

Lutwidge Town

Connections

Slaughterhouse

Where the Kidnappers take you

Bonefire

The place you reach by losing. Nearly half of players have been, many on purpose. Treat it as a real zone, not a game-over screen.

How to enter

Lose to a Kidnapper anywhere in Lutwidge's sphere — or go looking for one.

Prerequisites

A Kidnapper kill (yours).

Lock-line risk

One-way entry. Not a point of no return for the cycle; it is a detour with an exit.

Next exits

Back to Lutwidge via the area exit

Upper Lutwidge

Town above the fog

Bonefire

The upper town stitches university, tea party and clock tower together. Clear a bonefire in each before chasing optional bosses.

How to enter

Up from Lutwidge Town after the early bosses.

Prerequisites

Early town progression

Lock-line risk

None for the cycle. Easy to skip the Tea Party memory.

Next exits

Ox Ward · Tea Party · Clock Tower

Ox Ward University

Carroll + Victorian hospital horror

Bonefire

Campus and wards. One of the six Scattered Memories lives here — only visible at SEN 0 or less.

How to enter

From Upper Lutwidge. An elevator later links Carroll River.

Prerequisites

Upper Lutwidge open

Lock-line risk

None

Next exits

Carroll River elevator once unlocked

Endless Tea Party

A Mad Tea-Party

Bonefire

The tea table that never ends. Covenant with Hatta here for Ending B. A memory only shows at SEN ≤ 0.

How to enter

From Upper Lutwidge.

Prerequisites

Upper Lutwidge open

Lock-line risk

None

Next exits

Back to Upper Lutwidge

Connections

Sick Clock Tower

The White Rabbit's lateness, made architecture

Bonefire

Node's other haunt besides the Rabbit Hole. Ending B's final scene is with her, not in this tower, but her covenant is raised wherever she will sit with you.

How to enter

From Upper Lutwidge.

Prerequisites

Upper Lutwidge open

Lock-line risk

None

Next exits

Upper Lutwidge

Connections

Liddell Cemetery

The Liddell sisters — Alice's real family name

Bonefire

Named for Alice Liddell. The cathedral above is the next landmark; do not pull every lever you see in the basement on a first pass.

How to enter

From the Lutwidge / cathedral approach.

Prerequisites

Town progression

Lock-line risk

Ghost-form / SEN interactions can hide NPCs. Come back at SEN 100 if a grave is 'empty'.

Next exits

Ripon Grand Cathedral

Ripon Grand Cathedral

Ripon Cathedral, Yorkshire — Carroll country

Bonefire

Grand interior, nasty basement. Treat unknown levers as progression items, not loot switches.

How to enter

Through Liddell Cemetery.

Prerequisites

Cemetery open

Lock-line risk

Torch-count trap. Progression 10 opens the ending door; extra torches are not always a gift.

Next exits

Back to cemetery / pond

Connections

Garden of the Heart

The Queen of Hearts' garden

Bonefire

Card-garden between the cathedral lands and Queensland. Lorina is Alice Liddell's real elder sister — the tarts quest ends with her.

How to enter

From the cathedral / pond cluster toward Queensland's approach.

Prerequisites

Mid-game progression

Lock-line risk

None

Next exits

Red Castle Frissel · Queensland

Red Castle Frissel

The croquet grounds of the red court

Bonefire

Carroll's croquet made into a puzzle. The Duchess's 'hint' is optional. The SEN-0 memory here is one of the six required for F/G.

How to enter

From Garden of the Heart.

Prerequisites

Mid-game progression

Lock-line risk

None, but the memory is invisible at high SEN.

Next exits

Garden of the Heart

Pond of Bloody Tears

The Pool of Tears

Bonefire

A bloody pool that later becomes a DLC3 junction. On a first cycle, clear the bonefire and move on.

How to enter

From the cemetery / cathedral side.

Prerequisites

Mid-game progression

Lock-line risk

A later DLC3 path uses this pond as a junction. On cycle 1 it is just a mid-game lake.

Next exits

Spore Forest · back to cemetery

Spore Forest

Mushroom / Caterpillar country

Bonefire

Winding mushroom paths to Shisha and the Duchess. Ending B needs Shisha at Covenant Lv3.

How to enter

From Pond of Bloody Tears.

Prerequisites

Mid-game progression

Lock-line risk

Easy to skip the Caterpillar's spot in the winding paths.

Next exits

Duchess' Mansion · Mushroom Village

Duchess' Mansion

Carroll's pepper-loving Duchess

Bonefire

The Duchess's house. Raise her covenant here for Ending B. Do not feed her Dodo if you want Dodo's story intact.

How to enter

Through Spore Forest winding paths.

Prerequisites

Spore Forest open

Lock-line risk

The Dodo meal is mutually exclusive with keeping Dodo alive.

Next exits

Spore Forest

Connections

Billingsgate Fish Market

London's fish market — Carroll-adjacent Victorian London

Bonefire

Fish, freezers, an elevator to the lava forest. Bill's covenant (Ending B) and Vernai's second beat both live here.

How to enter

Sewer approach from town, or later from Fuming Forest elevator.

Prerequisites

Mid-game

Lock-line risk

Quest checkpoint, not a map lock.

Next exits

Fuming Forest via elevator · wharf / storage

Fuming Forest

Looking-Glass — Bandersnatch country

Bonefire

Lava and the Bandersnatch. Vernai must be summoned to this fight (and two later beasts) for Rabbit's Dream / Moonlight Greatsword (17.2%).

How to enter

Elevator from Billingsgate, or the eastern lavaflow.

Prerequisites

Market / mid-game

Lock-line risk

Returning to the bonfire can black-screen — open and close the menu.

Next exits

Bandersnatch's Dwelling · back down the elevator

Beach of Grief

Where Wonderland goes to mourn

Bonefire

A shoreline named for what happens there. Memories, Red Hood's mark, Kuti's flood and Griffy's soup all share this beach. Slow down.

How to enter

Coastal path from town / river approaches.

Prerequisites

Mid-game

Lock-line risk

Griffy's line fails if you leave the area without the soup. Red Hood's mark is easy to skip at high SEN.

Next exits

Carroll River · Oysters' Rotted Sea · Sea Turtle Restaurant

Oysters' Rotted Sea / Walrus' Dwelling

The Walrus and the Carpenter

Bonefire

Underwater appetite. Wolris's covenant (Ending B) is here. The Duchess cameo is optional and grim.

How to enter

From Beach of Grief into the water.

Prerequisites

Beach open

Lock-line risk

None for the cycle

Next exits

Ship Graveyard / Deep Sea

Carroll River

Named for the author himself

Bonefire

The author's river. Memory, Humpty, Vernai and Jubjub all sit on the same water. Budget souls if you want the Chick to hatch.

How to enter

From the beach / Ox Ward elevator.

Prerequisites

Mid-game

Lock-line risk

Humpty's Chick line is a long quiet thread. Killing or ignoring either bird closes The Two Birds.

Next exits

Queensland · Ox Ward elevator

Queensland

The Queen of Hearts' domain

Bonefire

Card-queen's country and the F/G item check. The maze meeting with Alice is optional and unsettling. Slow down for Prickett.

How to enter

Late-game from Garden of the Heart / Carroll River.

Prerequisites

Late progression

Lock-line risk

Mary Ann's peaceful Queensland handover is the achievement and F/G item check. There is no separate earlier Lutwidge copy.

Next exits

Mystery Maze · Prickett's door

Nameless Forest / Station Hanover

Late-game transit

Bonefire

Late connector forest and station. Use it as a warp spine, not a destination, unless a quest NPC has moved here.

How to enter

Late progression from Queensland's hinterland.

Prerequisites

Late-game

Lock-line risk

None

Next exits

Back toward Queensland / river

Connections

Ship Graveyard / Deep Sea

Below the walrus waters

Bonefire

Deep water and wrecks. The Whale Beast (28.2%) sits here with a commonly missed tale.

How to enter

Deeper from Oysters' Rotted Sea.

Prerequisites

Water cluster open

Lock-line risk

None

Next exits

Back up to the walrus waters

Chaos Dungeon

Roguelike appendix under the Library

The Library's underside. Mabel waits behind boss fogs and at the dungeon bar. See her [character page](/characters/mabel/) before you spend the mystery reward.

How to enter

From Library Dream once unlocked — a New Game+ / later-cycle dive.

Prerequisites

Later cycle / Library unlock

Lock-line risk

Picking the wrong reward locks the achievement until another cycle.

Next exits

Library Dream

Winterbell

A castle of cold splendor — DLC3

Bonefire

DLC3 castle. Mabel drinks in a wine-flooded house; Carnacki waits on the throne; Leiden's life is decided before you reach Lion's Fort. Hlanith is a Dreamlands vintage — bonus action for the rest of a fight.

How to enter

After Ending G, on the next cycle, two new DLC3 paths open. Winterbell is the castle at the end of that road.

Prerequisites

Ending G in a previous cycle

Lock-line risk

Point of no return for H: offering your soul to Grand Guignol is a different ending. Leiden dies if you ignore Mabel.

Next exits

Lion's Fort · Grand Guignol

Lion's Fort

Through the Looking-Glass — the Lion and the Unicorn

Bonefire

The Lion's seat, held by Leiden. Her storyline requires saving her from Mabel first. Unis, the Unicorn, carries one of the rarest spare/kill choices in the game.

How to enter

From Winterbell after dealing with Mabel and Leiden.

Prerequisites

Save Leiden from Mabel

Lock-line risk

If Leiden is dead, this storyline is closed for the cycle.

Next exits

Winterbell

Connections

Temple

Where the Snow Queen's thread resolves

Bonefire

Andersen's Snow Queen children. Meet Gerda here without her having died and without Kai killed, choose to help her search, and both the event and the tale can still drop.

How to enter

Follow Gerda's search after keeping both children alive.

Prerequisites

Gerda alive, Kai not killed

Lock-line risk

Strictest failure state in the base game. Check the missables guide before any child-related fight.

Next exits

Back to the world map via bonefire

The Moon

Lovecraft — the Dreamlands' lunar horror

Yes, you can visit the Moon. Together with Hlanith Wine and the Serpent God's curse, it is the clearest window into the cosmic layer under Wonderland's fairy-tale skin.

How to enter

Vernai's finished line / specific late unlock. Not on the walking map.

Prerequisites

Vernai quest complete (talk Rabbit Hole → Billingsgate → Carroll River, summon to Bandersnatch, Jabberwock, Jubjub, talk Rabbit Hole again)

Lock-line risk

Vernai can die or be skipped; the moon visit then waits for another cycle.

Next exits

Library Dream

What about BLACK SOULS (the first game)?

The Lost Empire is still routed through theBLACK SOULS walkthrough— its achievements track bosses and endings, not named maps. This page stays the BS2 map hub: node → character route → item → ending → walkthrough step.