BLACK SOULS II All Endings — A–H Requirements, SEN & Cycle Route
Exact BLACK SOULS II ending requirements: A–E at the white door, B via Node covenants, F/G hidden route (memories, Red Hood, Leaf's Ring), H after G in DLC3. Three spoiler levels. Steam rates July 2026.
Eight Steam-tracked conclusions, letters A through H. This page is a condition database, not a rarity essay. Steam percentages tell you how common a result is. Triggers below are in-game flags: progression torches, SEN, covenants, inventory, cycle.
Official spoiler-light Wonderland media


Default text is No Spoilers. Open Hints for locations and requirements. Open Full steps only when you want the route. Intimate covenant scenes are described as rest / covenant rank, not as plot.
Ending matrix
| Rule | Meaning |
|---|---|
| A–E | One per cycle. Shared gate: 10 torches on the Library Dream white door — except B, which is taken with Node after nine max covenants. |
| F / G | Hidden route on a later cycle. Prep can (and should) happen during an earlier cycle at SEN ≤ 0. |
| H | DLC3. Requires G in a previous cycle. Two variants (Hell / Heartbroken) share one achievement. |
| Saves | Library Dream before the white door; after Dinah before Kill/stay; Node’s room for B; hidden-route fork for F vs G; before Grand Guignol for H. |
| Ending | Letter | Earliest cycle | SEN / Sin | Required | Save branch | Missable | Steam % |
|---|---|---|---|---|---|---|---|
| Alice End | A | 1 | Any | Alice | Library Dream white door / after Dinah | No | 39.1% |
| Born End | B | 1 | Any | Node, Bill, Dodo… | Node's room — after all listed covenants are Lv3 | Yes | 22% |
| Catastrophe End | C | 1 | Any | Alice | Before the Dinah fight | No | 35.3% |
| Death End | D | 1 | Greater than 0 | Alice | After Dinah, before the Kill / stay choice | No | 29% |
| Exclusion End | E | 1 | 0 or less | Alice | After Dinah, SEN 0, before Kill | No | 29% |
| Fairy End | F | 2 | 0 or less while collecting memories and Red Hood meetings | Leaf, Red Hood, Leaf's Ring… | Hidden route fork — side with Leaf | Yes | 18.6% |
| Good End | G | 2 | 0 or less while collecting memories and Red Hood meetings | Red Hood, Leaf, Leaf's Ring… | Hidden route fork — side with Red Hood | Yes | 29.2% |
| Hell & Heartbroken End | H | 3 | Any (true names after credits require SEN ≤ 0) | Red Hood, Prickett's Ring (Heartbroken variant only) | After Grand Guignol — inventory decides Hell vs Heartbroken | Yes | 18.1% |
Ending A — Alice End39.1% · cycle 1+
The most completed ending of BLACK SOULS II and the intended first-cycle finish. Unlocks "And a round of applause!".
Save: Library Dream white door / after Dinah · Conflicts: Only one of A, B, C, D, E per cycle
No spoilers
- First-cycle target. Reach story progression 10 (torches over the white door in Library Dream).
- Win the door's guardian fight, then choose to stay with Alice rather than attacking.
- Only one of A–E can be collected per cycle — save before the door.
Hints — locations and requirements, no plot
- Light 10 progression torches above the white door. This is the shared gate for A–E.
- Behind the door: defeat Tearing Beast Dinah (the Cheshire Cat's beast form).
- After the fight, choose the option to remain with Alice (the game labels it as an intimate covenant).
- Save in Library Dream before opening the door, and again before the Alice choice, if you want C/D/E from the same file.
Full steps — plot spoilers
- 1.Play until Library Dream shows 10 torches on the white door.
- 2.Save. Open the door, defeat Dinah.
- 3.Choose to stay with Alice. Credits = Alice End (A). Do not pick Kill (D/E) and do not lose (C).
Ending B — Born End22% · cycle 1+
"Down the Rabbit's Hole" — Ending B (Birth). Requires maxing a specific set of Wonderland covenants, then finishing Node's scene. Rarer than A/C/D/E because of the covenant grind, not because it is a later cycle.
Save: Node's room — after all listed covenants are Lv3 · Conflicts: Only one of A, B, C, D, E per cycle; B is taken with Node, not at the white door
No spoilers
- A first-cycle-legal ending, but it needs nine specific covenants at max rank in the same cycle.
- Taken with Node, not at the white door. Dead partners still count if you maxed them before they died.
- Conflicts with A/C/D/E in the same cycle.
Hints — locations and requirements, no plot
- Raise Covenant to Lv3 with: White Rabbit Node, Lizard Bill, Foolish Bird Dodo, Caterpillar Shisha, Duchess Margaret, Hatta the Hatter, Mock Turtle, Wolris the Walrus, Tweedle Twins.
- Covenant rank rises through repeated rest/covenant scenes at each character's home.
- When all nine are Lv3, talk to Node, pick Covenant, then the rest option, and yield in the following dialogue.
- If Node is the last one you max, leave the room and come back.
Full steps — plot spoilers
- 1.Through the cycle, visit each listed character and raise Covenant to Lv3. They do not all need to be alive at the end.
- 2.Save outside Node's room. If Node was last, exit and re-enter.
- 3.Covenant → rest → keep yielding in dialogue. Credits = Born End (B).
Ending C — Catastrophe End35.3% · cycle 1+
A major ending on the destructive branch. Lose the white-door guardian fight. Unlocks "Torn Apart".
Save: Before the Dinah fight · Conflicts: Only one of A, B, C, D, E per cycle
No spoilers
- Same white door as Alice End. Lose the guardian fight instead of winning.
- Easiest extra ending to grab from a save sitting in front of the door.
Hints — locations and requirements, no plot
- Reach progression 10, open the white door, fight Dinah, and die / give up the fight.
- Save before the fight if you also want A, D or E from reloads.
Full steps — plot spoilers
- 1.Progression 10, save, open the white door.
- 2.Fight Dinah and lose. Credits = Catastrophe End (C).
Ending D — Death End29% · cycle 1+
An ending reached by winning the door fight and choosing to kill while still sane. Unlocks "Ad lib".
Save: After Dinah, before the Kill / stay choice · Conflicts: Only one of A, B, C, D, E per cycle; SEN 0 or less turns the same choice into E
No spoilers
- Win the white-door fight, then choose to kill rather than stay.
- Your SEN at that moment decides Death vs Exclusion. Keep SEN above 0 for Death.
Hints — locations and requirements, no plot
- Defeat Dinah. Choose Kill. SEN must be greater than 0.
- If you have been running SEN 0 for memories/Red Hood, raise SEN before this choice or you will get E instead.
Full steps — plot spoilers
- 1.Progression 10, save, defeat Dinah.
- 2.Confirm SEN > 0. Choose Kill. Credits = Death End (D).
Ending E — Exclusion End29% · cycle 1+
The 0-SEN kill branch after Dinah. Unlocks "Curiouser and curiouser!". The follow-up boss depends on which Alice you picked at the start of the cycle.
Save: After Dinah, SEN 0, before Kill · Conflicts: Only one of A, B, C, D, E per cycle; losing the follow-up fight is not an ending
No spoilers
- Same Kill choice as Death End, but only at SEN 0 or less.
- A second fight starts. Winning it is the ending; losing it dumps you to the title screen with no ending.
Hints — locations and requirements, no plot
- Defeat Dinah at SEN ≤ 0 and choose Kill.
- The extra opponent depends on the Alice chosen at cycle start: Daughter → The Black One; Little Sister → Shadow Demoness; Mother → Elk Goddess.
- Unlike Dinah, losing this second fight is not Catastrophe — it is just a game over.
Full steps — plot spoilers
- 1.Drop SEN to 0 or below (Black Souls items, horror events). Save.
- 2.Progression 10, defeat Dinah, choose Kill.
- 3.Win the Alice-form fight. Credits = Exclusion End (E).
Ending F — Fairy End18.6% · cycle 2+
"Tragedy Ever After" — hidden-route Ending F. Side with Leaf in the extra area that opens on a later cycle.
Save: Hidden route fork — side with Leaf · Conflicts: G End (Red Hood side) on the same fork; Leaf's Ring is consumed after F or G
No spoilers
- Not available on a blind first cycle. Needs a completed A–E ending plus a set of 0-SEN collectibles and meetings.
- On the next cycle you skip the usual Alice pick. Inside, you choose Leaf or Red Hood — this ending is Leaf.
- The ring is removed after you finish F or G.
Hints — locations and requirements, no plot
- In a preparation cycle at SEN ≤ 0: inspect all 6 Scattered Memories (Carroll River, Ox Ward University, Endless Tea Party, Queensland, Beach of Grief, Red Castle Frissel croquet grounds).
- Have 10 unique Red Hood meetings at SEN 0 (bonfires after the first Lutwidge sighting). Finish her beach event.
- Have Leaf's Ring in inventory (Mary Ann's peaceful handover in the Queensland sealed jail after Prickett's route).
- Finish any A–E ending. Next cycle, interact with the prism in Library Dream instead of picking a standard Alice.
- When Leaf and Red Hood oppose each other, side with Leaf and win the fight that follows.
Full steps — plot spoilers
- 1.SEN ≤ 0. Collect 6 memories at the locations above. Talk to Red Hood at 10 distinct bonfires/events; save her in east Lutwidge and accept the beach mark.
- 2.Get Leaf's Ring from Mary Ann (Leaf) in Queensland: advance Prickett, defeat the paired ruler encounter, enter the east/right sealed jail, and leave peacefully. Keep it in inventory; equipping is not required.
- 3.Roll any A–E ending. Start the new cycle from the Library Dream prism (cancel/back out of the Alice picker if needed) and choose Alice Liddell when it appears.
- 4.Progress the hidden area (Little Girl's Nightmare). At the Leaf / Red Hood choice, side with Leaf. Defeat Little Girl Alice. Credits = Fairy End (F).
Ending G — Good End29.2% · cycle 2+
"Happily Ever After" — hidden-route Ending G. Side with Red Hood. Required before DLC3 / Ending H.
Save: Hidden route fork — side with Red Hood · Conflicts: F End (Leaf side) on the same fork
No spoilers
- Same hidden-route setup as Fairy End. This is the Red Hood side of the fork.
- You must have finished an A–E ending already. G is the gate to Winterbell / DLC3.
- Losing the final hidden-route fight is a different, unnamed ending — save first.
Hints — locations and requirements, no plot
- Same prep as F: 6 memories at SEN ≤ 0, 10 Red Hood meetings, Leaf's Ring, then any A–E ending, then the Library Dream prism.
- Side with Red Hood against Leaf.
- Win the fight against the Crawling Little Girls. Losing that fight is the unnamed Crawling Girls ending, not G.
- DLC3 areas appear on the cycle after G.
Full steps — plot spoilers
- 1.Complete the hidden-route prep listed under Fairy End.
- 2.In Little Girl's Nightmare, side with Red Hood. Save.
- 3.Defeat the Crawling Little Girls. Credits = Good End (G). Do not offer your soul / give up later in DLC3 if you still need H.
Ending H — Hell & Heartbroken End18.1% · cycle 3+
The rarest tracked ending — "Happiest Day of my Life". DLC3 finale after Ending G. Heartbroken if Prickett's Ring is in inventory; Hell if it is not.
Save: After Grand Guignol — inventory decides Hell vs Heartbroken · Conflicts: Offering your soul to Grand Guignol is a different unnamed ending
No spoilers
- Requires Ending G in a previous cycle, then the third DLC.
- Two tracked variants share this achievement: one with a specific ring, one without.
- H can still be taken after another ending in the same cycle. Do not offer your soul to the DLC3 final god.
Hints — locations and requirements, no plot
- After G, start a new cycle — two new DLC3 routes open toward Winterbell.
- Finish DLC3 and defeat Grand Guignol. Offering your soul, or giving up after a loss, is the unnamed Grand Guignol ending, not H.
- If Prickett's Ring is in the inventory, you get Heartbroken; otherwise Hell.
- True ending names after credits are visible at SEN ≤ 0.
Full steps — plot spoilers
- 1.Obtain Ending G. On the next cycle, enter DLC3 (the new paths after G).
- 2.Play through Winterbell / Grand Guignol. Save before the god.
- 3.Defeat Grand Guignol. Keep Prickett's Ring for Heartbroken; leave it out for Hell. Credits = H.
Cycle plan that matches the flags
| Cycle | Target | Prep you can do in the same cycle |
|---|---|---|
| 1 | A (Alice). Optional save-scum C then D or E from the door. | Light bonefires. Collect tales casually. If you want F/G next, run SEN 0 for memories and Red Hood meetings before you take the door. |
| 1 alt | B (Born) instead of A | Nine Covenant Lv3 partners. Do not also take the white door. |
| 2 | F or G | Prism in Library Dream, not the Alice picker. Side with Leaf (F) or Red Hood (G). Save at the fork. |
| 3 | H | DLC3 after G. Defeat Grand Guignol. Prickett’s Ring in inventory = Heartbroken; without it = Hell. Do not offer your soul. |
Keep failable quests (Vernai, Griffy, Gerda/Kai, Leiden) alive if you still need their items. Log endings in the Ending Checker — it now lists what’s still missing as requirements, not just a name.
Related pages
- Wonderland map — where memories, Red Hood and Winterbell sit
- Red Hood / Leaf — hidden-route keys
- SEN system — how to sit at 0 without bricking a boss
- Before NG+ checklist
Frequently Asked Questions
How many endings does BLACK SOULS II have?
The Steam version tracks 8: A Alice, B Birth (Born), C Catastrophe, D Death, E Exclusion, F Fairy, G Good, H Hell & Heartbroken. DLC3 also has unnamed Grand Guignol and Crawling Girls variants that share no Steam ending achievement.
Can I get more than one of A–E in the same cycle?
No. One of A, B, C, D, E per cycle. Save in Library Dream before the white door (and before Node's final scene if you are going for B) and reload. F/G are the next cycle. H can still be taken after another ending in the same DLC3 cycle.
What is the best first ending?
Alice End (A). It is the intended first-cycle finish (39.1%). B is legal on cycle 1 but needs nine max covenants. F/G need a finished A–E ending plus 0-SEN prep. H needs G first.
Do I need 0 SEN for every ending?
No. A and C ignore SEN. D needs SEN above 0. E, the six memories, and Red Hood's ten meetings need SEN 0 or less. True names after credits also need SEN ≤ 0.